Pesquisar no site de suporte

Evite golpes de suporte. Nunca pedimos que você ligue ou envie uma mensagem de texto para um número de telefone, ou compartilhe informações pessoais. Denuncie atividades suspeitas usando a opção “Denunciar abuso”.

Saiba mais

Esta discussão foi arquivada. Faça uma nova pergunta se precisa de ajuda.

Firefox ignores BGR subpixel order for UI

  • 2 respostas
  • 10 têm este problema
  • 6 visualizações
  • Última resposta de Stealthspark3

more options

I am using a display with BGR subpixel layout, with the proper cleartype settings for it. Firefox 23 (with HWA on) uses the correct subpixel order for rendering most of the text on pages. However, some elements such as the chat sidebar on facebook and also the Firefox UI are still rendered in RGB order. With HWA off everything appears correctly, but I wouldn't like turning it off. Please let me know if there are any settings in about:config that I can tweak. Thank you very much!

I am using a display with BGR subpixel layout, with the proper cleartype settings for it. Firefox 23 (with HWA on) uses the correct subpixel order for rendering most of the text on pages. However, some elements such as the chat sidebar on facebook and also the Firefox UI are still rendered in RGB order. With HWA off everything appears correctly, but I wouldn't like turning it off. Please let me know if there are any settings in about:config that I can tweak. Thank you very much!

Todas as respostas (2)

more options

Maybe something similar like this (resolved) bug:

  • bug 691661 - BGR subpixel font rendering is broken, produces RGB subpixel order rendering
more options

Same problem. Windows 8 64-bit, Firefox 24. Subpixel rendering is set to BGR in Windows cleartype settings. Page contents render correctly, but Firefox UI elements such as the text on address bar and tabs render (incorrectly) with RGB subpixel rendering.

I would love to see a solution for this as soon as possible.

EDIT: I can also confirm disabling hardware acceleration fixes the issue. I would still like to see proper subpixel rendering while using hardware acceleration.

Alterado por Stealthspark3 em