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Hierdie gesprek is in die argief. Vra asseblief 'n nuwe vraag as jy hulp nodig het.

mouse scrolling on Firefox?, i have the question of how i can get mouse scrolling on Firefox?

  • 2 antwoorde
  • 1 het hierdie probleem
  • 1 view
  • Laaste antwoord deur James

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i try to put mouse scrolling functions on firefox, but i can't this is my code:

<!DOCTYPE html>
<html>
  <head>
    <title>Canvas</title>
    <meta charset="UTF-8">
    <meta name="author" content="http://programmingheroes.blogspot.com.es">
    <style>@font-face {
 font-family: "PlaneCrash";
 src: url('Calligraffiti.eot?') format('eot'), 
      url('Calligraffiti.woff') format('woff'), 
      url('Calligraffiti.ttf')  format('truetype'),
      url('Calligraffiti.svg#Calligraffiti') format('svg');
}

        body {
            background-color: #000;
            overflow: hidden;
            margin: 0;
        }
        div {
            -moz-user-select: none;
            -moz-user-select: none;
        }
        canvas {
            background-color: #000;
            position: absolute;
        }
        #title {
            -moz-transform: rotateZ(-5deg);
            -moz-transition: -moz-transform 2s;
            -moz-box-reflect: below -40px
                -moz-gradient(linear, left top, left bottom, 
                   from(transparent), to(rgba(255, 255, 255, 0.6)));
            -moz-transform-origin: 0% 100%;
            font-family: "PlaneCrash";
            position: relative;
            text-align: center;
            top: 30px;
            font-size: 6em;
            color: red;
            text-shadow: 0px 0px 20px white;
        }
        #title:hover {
            -moz-transform: rotateZ(5deg);
        }
    </style>
    <script>
        window.addEventListener("resize", resizeCanvas, false);
        window.addEventListener("DOMContentLoaded", onLoad, false);
        
        window.requestAnimationFrame = 
            window.requestAnimationFrame       || 
            window.mozRequestAnimationFrame || 
            window.mozRequestAnimationFrame    || 
            window.oRequestAnimationFrame      || 
            window.msRequestAnimationFrame     || 
            function (callback) {
                window.setTimeout(callback, 1000/60);
            };
        
        var canvas, ctx, w, h, particles = [], probability = 0.09,
            xPoint, yPoint;
        
        
        var img = new Image();
        img.src = "img/fire.png";
        
        
        function onLoad() {
            canvas = document.getElementById("canvas");
            canvas.addEventListener("mousedown", mouseDown, false);
            canvas.addEventListener("DOMMouseScroll", DOMMouseScroll, false);
            ctx = canvas.getContext("2d");
            resizeCanvas();
            
            window.requestAnimationFrame(updateWorld);
        } // fin de onLoad();
        
        function mouseDown() {
            createFirework();
        } // fin de moveDown(e);
        
        function DOMMouseScroll(e) {
            e = e || window.event;
            if (e.DOMMouseScroll > 0) {
                probability += 0.01;
            } 
            else
            {
                (e.DOMMouseScroll < 0)
                probability -= 0.01;
                probability = probability<0? 0: probability;
            }
        } // fin dw mouseWheel();
        
        function resizeCanvas() {
            if (!!canvas) {
                w = canvas.width = window.innerWidth;
                h = canvas.height = window.innerHeight;
            }
        } // fin de resizeCanvas();
        
        function updateWorld() {
            update();
            paint();
            window.requestAnimationFrame(updateWorld);
        } // fin de update();
        
        function update() {
            if (particles.length < 500 && Math.random() < probability) {
                createFirework();
            }
            var alive = [];
            for (var i=0; i<particles.length; i++) {
                if (particles[i].move()) {
                    alive.push(particles[i]);
                }
            }
            particles = alive;
        } // fin de update();
        
        function paint() {
            ctx.globalCompositeOperation = 'source-over';
            ctx.fillStyle = "rgba(0,0,0,0.2)";
            ctx.fillRect(0, 0, w, h);
            ctx.globalCompositeOperation = 'lighter';
            for (var i=0; i<particles.length; i++) {
                particles[i].draw(ctx);
            }
        } // fin de paint();
        
        function createFirework() {
            xPoint = Math.random()*(w-200)+100;
            yPoint = Math.random()*(h-200)+100;
            var nFire = Math.random()*50+100;
            var c = "rgb("+(~~(Math.random()*200+55))+","
                 +(~~(Math.random()*200+55))+","+(~~(Math.random()*200+55))+")";
            for (var i=0; i<nFire; i++) {
                var particle = new Particle();
                particle.color = c;
                var vy = Math.sqrt(25-particle.vx*particle.vx);
                if (Math.abs(particle.vy) > vy) {
                    particle.vy = particle.vy>0 ? vy: -vy;
                }
                particles.push(particle);
            }
        } // fin de createParticles();
        
        function Particle() {
            this.w = this.h = Math.random()*6+1;
            // Position
            this.x = xPoint-this.w/2;
            this.y = yPoint-this.h/2;
            // Velocidades x e y entre -5 y +5
            this.vx = (Math.random()-0.5)*10;
            this.vy = (Math.random()-0.5)*10;
            // Tiempo de vida
            this.alpha = Math.random()*.5+.5;
            // color
            this.color;
        } // fin de Particle();
        
        Particle.prototype = {
            gravity: 0.05,
            move: function () {
                this.x += this.vx;
                this.vy += this.gravity;
                this.y += this.vy;
                this.alpha -= 0.01;
                if (this.x <= -this.w || this.x >= screen.width ||
                    this.y >= screen.height ||
                    this.alpha <= 0) {
                        return false;
                }
                return true;
            },
            draw: function (c) {
                c.save();
                c.beginPath();
                
                c.translate(this.x+this.w/2, this.y+this.h/2);
                c.arc(0, 0, this.w, 0, Math.PI*2);
                c.fillStyle = this.color;
                c.globalAlpha = this.alpha;
                
                c.closePath();
                c.fill();
                c.restore();
            }
        } // fin de Particle.prototype;
    </script>
  </head>
  <body>
      <noscript>
        No tiene habilitado JavaScript. Debería habilitarlo para poder
        disfrutar al completo de los contenidos de esta página.
      </noscript>
      <div>
          <canvas id="canvas">
              Tu navegador no soporta el elemento <code>canvas</code> de HTML5.
          </canvas>
      </div>
      <div id="title">
          fireworks!
      </div>
  </body>
</html>
i try to put mouse scrolling functions on firefox, but i can't this is my code: <pre><nowiki><!DOCTYPE html> <html> <head> <title>Canvas</title> <meta charset="UTF-8"> <meta name="author" content="http://programmingheroes.blogspot.com.es"> <style>@font-face { font-family: "PlaneCrash"; src: url('Calligraffiti.eot?') format('eot'), url('Calligraffiti.woff') format('woff'), url('Calligraffiti.ttf') format('truetype'), url('Calligraffiti.svg#Calligraffiti') format('svg'); } body { background-color: #000; overflow: hidden; margin: 0; } div { -moz-user-select: none; -moz-user-select: none; } canvas { background-color: #000; position: absolute; } #title { -moz-transform: rotateZ(-5deg); -moz-transition: -moz-transform 2s; -moz-box-reflect: below -40px -moz-gradient(linear, left top, left bottom, from(transparent), to(rgba(255, 255, 255, 0.6))); -moz-transform-origin: 0% 100%; font-family: "PlaneCrash"; position: relative; text-align: center; top: 30px; font-size: 6em; color: red; text-shadow: 0px 0px 20px white; } #title:hover { -moz-transform: rotateZ(5deg); } </style> <script> window.addEventListener("resize", resizeCanvas, false); window.addEventListener("DOMContentLoaded", onLoad, false); window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000/60); }; var canvas, ctx, w, h, particles = [], probability = 0.09, xPoint, yPoint; var img = new Image(); img.src = "img/fire.png"; function onLoad() { canvas = document.getElementById("canvas"); canvas.addEventListener("mousedown", mouseDown, false); canvas.addEventListener("DOMMouseScroll", DOMMouseScroll, false); ctx = canvas.getContext("2d"); resizeCanvas(); window.requestAnimationFrame(updateWorld); } // fin de onLoad(); function mouseDown() { createFirework(); } // fin de moveDown(e); function DOMMouseScroll(e) { e = e || window.event; if (e.DOMMouseScroll > 0) { probability += 0.01; } else { (e.DOMMouseScroll < 0) probability -= 0.01; probability = probability<0? 0: probability; } } // fin dw mouseWheel(); function resizeCanvas() { if (!!canvas) { w = canvas.width = window.innerWidth; h = canvas.height = window.innerHeight; } } // fin de resizeCanvas(); function updateWorld() { update(); paint(); window.requestAnimationFrame(updateWorld); } // fin de update(); function update() { if (particles.length < 500 && Math.random() < probability) { createFirework(); } var alive = []; for (var i=0; i<particles.length; i++) { if (particles[i].move()) { alive.push(particles[i]); } } particles = alive; } // fin de update(); function paint() { ctx.globalCompositeOperation = 'source-over'; ctx.fillStyle = "rgba(0,0,0,0.2)"; ctx.fillRect(0, 0, w, h); ctx.globalCompositeOperation = 'lighter'; for (var i=0; i<particles.length; i++) { particles[i].draw(ctx); } } // fin de paint(); function createFirework() { xPoint = Math.random()*(w-200)+100; yPoint = Math.random()*(h-200)+100; var nFire = Math.random()*50+100; var c = "rgb("+(~~(Math.random()*200+55))+"," +(~~(Math.random()*200+55))+","+(~~(Math.random()*200+55))+")"; for (var i=0; i<nFire; i++) { var particle = new Particle(); particle.color = c; var vy = Math.sqrt(25-particle.vx*particle.vx); if (Math.abs(particle.vy) > vy) { particle.vy = particle.vy>0 ? vy: -vy; } particles.push(particle); } } // fin de createParticles(); function Particle() { this.w = this.h = Math.random()*6+1; // Position this.x = xPoint-this.w/2; this.y = yPoint-this.h/2; // Velocidades x e y entre -5 y +5 this.vx = (Math.random()-0.5)*10; this.vy = (Math.random()-0.5)*10; // Tiempo de vida this.alpha = Math.random()*.5+.5; // color this.color; } // fin de Particle(); Particle.prototype = { gravity: 0.05, move: function () { this.x += this.vx; this.vy += this.gravity; this.y += this.vy; this.alpha -= 0.01; if (this.x <= -this.w || this.x >= screen.width || this.y >= screen.height || this.alpha <= 0) { return false; } return true; }, draw: function (c) { c.save(); c.beginPath(); c.translate(this.x+this.w/2, this.y+this.h/2); c.arc(0, 0, this.w, 0, Math.PI*2); c.fillStyle = this.color; c.globalAlpha = this.alpha; c.closePath(); c.fill(); c.restore(); } } // fin de Particle.prototype; </script> </head> <body> <noscript> No tiene habilitado JavaScript. Debería habilitarlo para poder disfrutar al completo de los contenidos de esta página. </noscript> <div> <canvas id="canvas"> Tu navegador no soporta el elemento <code>canvas</code> de HTML5. </canvas> </div> <div id="title"> fireworks! </div> </body> </html></nowiki></pre>

Gewysig op deur cor-el

All Replies (2)

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Note that some CSS properties now longer need or can be prefixed with a -moz- prefix.


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